AoeStats
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Arena

510298179Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 42m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1132
+36
🇨🇳 Bohemians · China
1104
+14
🇪🇸 Teutons · Spain
1069
+15
🇹🇼 Burgundians · Taiwan
1101
-16
🇹🇼 Persians · Taiwan
1065
-14
🇹🇼 Saxons · Taiwan
997
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,382 10:56 16:34 33:32 ⛏ Fast Castle
28 1,198 8:26 21:38 35:40 ⚔ Towers FC
27 1,166 11:08 25:33 42:27 ⚔ Archer Rush
26 1,101 10:19 14:48 — ⛏ Fast Castle
24 1,040 11:31 17:44 29:04 ⛏ Fast Castle
23 975 11:01 16:58 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,115 8,430 15,120 2,900 49,565 60,196
20,115 13,400 8,245 2,250 44,010 52,011
14,825 15,165 9,235 995 40,220 47,369
16,470 13,067 5,275 2,720 37,532 39,931
8,195 8,102 3,970 1,120 21,387 25,903
8,235 9,440 1,710 880 20,265 25,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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