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Arena

510377327Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 101m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Aztecs · Guatemala
1068
+15
🇳🇱 Franks · Netherlands
1046
+16
🇸🇦 Georgians · Saudi Arabia
1012
+17
🇩🇪 Khitans · Germany
1086
-18
🇩🇪 Saxons · Germany
1040
-16
🇩🇪 Goths · Germany
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 5,266 12:10 16:14 30:25 ⛏ Fast Castle
51 5,179 10:05 16:42 31:41 ⛏ Fast Castle
33 3,403 15:11 24:43 37:25
33 3,371 9:48 14:07 28:57 ⛏ Fast Castle
33 3,375 11:53 16:34 31:36 ⛏ Fast Castle
21 2,187 10:28 17:33 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,245 76,665 40,630 4,855 195,395 203,506
109,665 43,655 36,695 4,145 194,160 214,635
53,955 40,450 37,845 5,715 137,965 154,770
73,550 23,020 26,275 2,200 125,045 155,479
56,025 29,350 36,305 2,300 123,980 160,605
50,645 31,685 13,005 3,365 98,700 102,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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