Arena
510375130Analyzed3v3 RM
·
1d ago on Sep 30, 2026·
10m 9s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 548,628 analysed team-game players on Arena.
Kanto
A
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
34
vs 27
top 31%
▲
Town centers almost never idle — 34s across the first 10:09
sarfaoui4
D
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
0
vs 27
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
johankasper
A
Feudal Age
9:57
vs 10:55
top 13%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
28
vs 27
top 47%
▲
Fast Feudal Age at 9:57 — faster than 87% of analysed players on Arena
▲
Town centers almost never idle — 7s across the first 10:09
Bottm
S
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
63
vs 27
top 2%
▲
High eAPM (63) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 34s across the first 10:09
Dorian
D
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
10
vs 27
btm 4%
▼
Low eAPM (10) — busier hands win idle time back
Bot LarryS
S
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
43
vs 27
top 14%
▲
High eAPM (43) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 10:09