AoeStats
← Bottm

Arena

510168352Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1044
+15
🇩🇪 Saxons · Germany
993
+16
🇫🇷 Burgundians · France
1025
-16
🇫🇷 Turks · France
1000
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,816 11:40 16:17 34:05 ⛏ Fast Castle
39 1,776 11:13 15:31 30:13 ⛏ Fast Castle
23 1,037 10:54 16:47 32:17 ⛏ Fast Castle
16 732 12:06 18:40 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,355 16,715 10,080 850 48,000 51,537
21,260 11,935 8,210 1,930 43,335 49,751
18,715 10,175 10,120 2,200 41,210 52,142
17,420 8,790 9,560 1,425 37,195 45,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.