AoeStats
← kaib1249

Arabia

505984473Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 67m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
796
+38
🇺🇸 Tatars · United States
787
+39
🇵🇹 Persians · Portugal
854
-18
🇵🇹 Wei · Portugal
783
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,303 12:48 19:07 35:55 ⚔ Archer Rush
31 2,098 8:56 21:04 40:23 ⚔ Scout Rush
18 1,238 9:22 21:51 46:18 ⚔ Scout Rush
12 831 15:03 29:45 50:06

Resources

Player Food Wood Gold Stone Spent Collected
27,895 19,775 13,875 3,005 64,550 68,563
13,570 21,111 22,530 2,400 59,611 64,191
21,285 15,829 13,770 2,800 53,684 85,933
9,545 15,285 14,180 1,850 40,860 59,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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