AoeStats
← Yunus

Black Forest

510994676Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 66m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1238
+16
🇨🇳 Bohemians · China
1161
+20
🇨🇳 Lithuanians · China
1159
+20
🇮🇳 Persians · India
1144
+20
🇩🇪 Danes · Germany
1280
-20
🇩🇪 Khitans · Germany
1257
-20
🇩🇪 Slavs · Germany
1224
-18
🇹🇷 Chinese · Türkiye
1204
-18
Player eAPM Actions Feudal Castle Imperial Opening
82 5,492 11:25 15:17 30:50 ⛏ Fast Castle
55 3,694 13:32 20:20 37:24 ⛏ Fast Castle
42 2,804 10:39 15:03 29:18 ⛏ Fast Castle
39 2,620 11:31 17:07 31:50 ⛏ Fast Castle
34 2,287 11:32 15:34 31:32 ⛏ Fast Castle
30 1,991 12:14 16:08 36:02 ⛏ Fast Castle
23 1,523 15:12 22:49 39:21 ⛏ Fast Castle
22 1,441 16:07 19:50 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,920 43,845 31,980 6,200 140,945 148,317
57,575 45,970 24,125 2,450 130,120 150,805
50,485 49,615 26,835 1,115 128,050 154,649
59,210 28,440 22,630 5,165 115,445 125,747
31,310 36,837 23,045 1,250 92,442 105,891
33,270 33,115 18,590 2,930 87,905 102,669
45,155 13,736 22,015 4,030 84,936 97,414
40,695 14,708 19,855 2,850 78,108 81,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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