AoeStats
← Yunus

Black Forest

510475496Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 2m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1369
+12
🇦🇺 Cumans · Australia
1311
+14
🇦🇺 Danes · Australia
1310
+14
🇺🇸 Aztecs · United States
1147
+20
1315
-17
🇹🇷 Chinese · Türkiye
1266
-15
🇨🇳 Britons · China
1249
-14
🇨🇳 Britons · China
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 112 — — —
37 105 — — —
37 103 — — —
35 98 — — —
34 96 — — —
30 85 — — —
28 78 — — —
28 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 33 50 0 533 545
400 100 0 0 500 475
400 27 50 0 477 382
300 100 0 0 400 294
250 75 50 0 375 296
250 0 0 0 250 284
150 0 0 0 150 231
50 63 0 0 113 92
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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