AoeStats
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Baltic

510672723Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 36m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1084
+15
🇧🇷 Inca · Brazil
1045
+17
🇧🇷 Ethiopians · Brazil
1022
+18
🇹🇼 Danes · Taiwan
1115
-19
🇦🇷 Italians · Argentina
1060
-16
🇪🇨 Mongols · Ecuador
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,596 11:20 21:44 — ⚔ Archer Rush
29 1,051 9:26 14:16 — ⛏ Fast Castle
28 1,017 15:35 30:39 — ⛏ Fish Boom FC
25 905 11:10 21:04 29:53 ⛏ Fish Boom into Galleys into Fire Galleys FC
25 912 12:51 24:23 — ⛏ Fish Boom into Galleys FC
21 753 12:37 20:17 — ⚔ Archers into Champis

Resources

Player Food Wood Gold Stone Spent Collected
10,035 10,517 5,565 950 27,067 29,444
8,860 8,900 3,580 1,555 22,895 30,027
7,625 11,690 1,350 1,700 22,365 26,616
6,860 5,878 1,625 950 15,313 15,509
6,270 4,796 1,745 1,780 14,591 18,183
4,720 5,446 1,550 635 12,351 12,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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