AoeStats
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Lombardia

509998745Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 63m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1090
+14
🇨🇱 Persians · Chile
1033
+17
🇦🇷 Tatars · Argentina
1026
+17
🇧🇷 Bulgarians · Brazil
1086
-17
🇧🇷 Khitans · Brazil
1044
-16
🇧🇷 Danes · Brazil
1020
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,354 8:53 20:33 39:20 ⚔ Scout Rush
30 1,906 11:13 16:34 33:45 ⛏ Fast Castle
29 1,843 11:14 16:02 34:39 ⛏ Fast Castle
23 1,483 12:33 20:46 35:16 ⛏ Fast Castle
21 1,363 8:59 17:11 34:42 ⛏ Fast Castle
21 1,359 11:50 19:27 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,625 32,435 19,470 3,375 97,905 104,957
33,080 21,227 13,310 1,630 69,247 83,486
24,620 23,290 15,140 4,610 67,660 79,812
29,270 16,134 17,105 4,610 67,119 84,202
25,400 21,700 13,165 2,150 62,415 75,118
29,055 12,324 11,440 1,470 54,289 66,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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