AoeStats
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Nomad

509239579Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 26m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1114
+14
🇨🇳 Franks · China
1108
+14
🇭🇰 Vietnamese · Hong Kong SAR China
1049
+16
🇧🇷 Danes · Brazil
1074
-15
🇧🇷 Japanese · Brazil
1067
-15
🇧🇷 Wei · Brazil
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 963 15:14 21:49 — ⛏ Fish Boom
26 678 13:44 18:23 — ⛏ Fish Boom FC
21 562 16:30 — — ⚔ Fish Boom into Towers
20 538 16:54 23:04 — ⛏ Fish Boom
18 469 14:48 18:55 — ⛏ Fish Boom FC
17 444 16:19 24:25 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,705 4,360 625 300 11,990 12,732
4,970 5,393 1,040 100 11,503 11,900
5,920 3,840 710 950 11,420 11,424
4,715 4,666 695 325 10,401 10,566
5,200 3,382 150 740 9,472 13,400
3,295 3,103 385 100 6,883 7,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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