AoeStats
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Oasis

509001811Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 49m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1107
+14
🇮🇩 Japanese · Indonesia
1068
+16
🇨🇴 Goths · Colombia
1054
+16
🇧🇷 Saxons · Brazil
1073
-15
🇧🇷 Britons · Brazil
1067
-16
🇧🇷 Turks · Brazil
1042
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,969 11:54 17:20 36:58
35 1,729 9:22 20:13 44:15 ⚔ Scout Rush
29 1,436 9:42 19:41 36:07 ⛏ Fast Castle
27 1,358 11:48 20:55 38:46 ⚔ FC into Archers
23 1,150 12:14 21:07 —
20 1,020 11:54 16:29 48:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,745 23,180 14,960 1,550 73,435 80,051
23,760 22,741 21,450 3,100 71,051 78,666
15,780 21,929 13,645 400 51,754 53,156
12,490 17,315 4,730 3,590 38,125 40,989
16,510 11,747 5,225 4,340 37,822 42,584
10,350 9,724 3,960 1,455 25,489 26,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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