AoeStats
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Lombardia

508992921Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 59m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1057
+16
🇧🇷 Slavs · Brazil
1051
+16
🇧🇷 Dravidians · Brazil
1025
+17
🇦🇷 Vietnamese · Argentina
1139
-19
🇦🇷 Inca · Argentina
1040
-16
🇦🇷 Persians · Argentina
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,915 11:20 25:04 44:12 ⚔ Champi Rush
34 1,995 12:00 16:03 33:47 ⛏ Fast Castle
32 1,866 12:40 22:31 38:36
29 1,722 11:45 16:46 32:34 ⛏ Fast Castle
22 1,300 10:27 25:00 45:06 ⚔ Scout Rush
21 1,229 10:08 22:25 47:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,170 26,156 26,915 5,270 90,511 101,294
17,100 24,023 17,555 2,270 60,948 85,192
26,870 18,712 10,095 2,700 58,377 77,025
31,095 9,839 11,870 3,785 56,589 60,404
30,300 12,088 10,065 3,370 55,823 60,195
21,925 17,633 5,435 2,465 47,458 53,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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