AoeStats
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Arabia

509121255Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 58m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
779
+11
🇦🇷 Huns · Argentina
750
+12
🇷🇴 Danes · Romania
720
+13
🇰🇷 Portuguese · South Korea
652
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🇹🇷 Khmer · Türkiye
676
-14
🇫🇮 Celts · Finland
668
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🇻🇳 Lithuanians · Vietnam
667
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🇬🇧 Slavs · United Kingdom
630
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,704 10:26 21:56 39:01 ⛏ Fast Castle
30 1,749 10:17 18:16 35:54 ⛏ Fast Castle
30 1,729 13:13 26:52 38:18 ⛏ Fast Castle
23 1,368 10:57 22:16 47:47 ⚔ Scout Rush
23 1,368 12:51 25:15 —
17 1,014 15:24 24:12 45:46 ⛏ Fast Castle
9 512 13:55 21:47 50:09 ⚔ Archer Rush
8 463 15:04 21:37 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,365 18,641 19,970 3,085 81,061 88,397
45,510 18,858 6,350 5,575 76,293 85,469
15,170 23,965 15,195 4,825 59,155 75,784
23,615 14,902 16,445 3,410 58,372 60,473
19,420 9,863 10,810 3,650 43,743 47,401
22,040 5,445 7,370 2,700 37,555 47,937
13,455 10,100 8,260 2,620 34,435 37,670
12,015 7,274 3,945 1,185 24,419 29,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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