AoeStats
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Black Forest

509099623Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 23m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
796
+13
🇬🇧 Lithuanians · United Kingdom
781
+14
🇫🇮 Celts · Finland
651
+19
🇩🇪 Hindustanis · Germany
646
+19
🇯🇵 Khmer · Japan
737
-17
🇯🇵 Saxons · Japan
725
-16
🇵🇱 Britons · Poland
725
-16
🇨🇳 Bengalis · China
724
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,331 12:33 21:12 — ⛏ Fast Castle
28 662 12:39 16:33 — ⛏ Fast Castle
25 589 11:21 16:38 — ⛏ Fast Castle
20 487 12:11 17:30 — ⛏ Fast Castle
18 435 19:17 23:02 — ⛏ Fast Castle
17 404 10:59 23:26 — ⛏ Fast Castle
10 244 14:49 — — ⚔ Tower Rush
7 157 14:33 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,150 15,380 250 530 20,310 21,021
6,025 5,066 865 200 12,156 12,716
6,000 4,325 200 300 10,825 12,230
4,950 2,785 550 750 9,035 9,965
4,650 2,595 250 0 7,495 11,138
3,175 3,612 250 440 7,477 9,164
3,850 2,565 250 740 7,405 10,322
4,275 2,830 250 0 7,355 12,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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