AoeStats
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Lombardia

508767471Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 54m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1080
+14
🇭🇰 Persians · Hong Kong SAR China
989
+17
🇲🇽 Spanish · Mexico
972
+18
🇨🇱 Franks · Chile
1074
-19
🇨🇱 Varangians · Chile
1009
-16
🇨🇱 Franks · Chile
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,704 10:55 22:05 41:44 ⚔ Scout Rush
30 1,616 11:29 22:20 40:54 ⚔ Scout Rush
28 1,529 9:51 19:38 37:58 ⛏ Fast Castle
23 1,262 11:51 24:52 39:44 ⚔ Scout Rush
21 1,115 10:26 18:05 48:13 ⛏ Fast Castle
18 966 12:25 17:36 38:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,905 21,410 19,460 2,615 74,390 86,143
26,630 16,276 13,290 3,245 59,441 68,690
27,970 12,570 11,255 3,100 54,895 72,285
20,835 14,044 7,040 1,600 43,519 52,026
18,075 14,195 9,015 1,500 42,785 48,305
16,555 13,824 6,145 2,250 38,774 42,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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