AoeStats
← LemurChef278

Arabia

510824317Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 70m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
906
+17
🇦🇲 Inca · Armenia
905
+17
🇩🇪 Wu · Germany
924
-17
🇩🇪 Magyars · Germany
923
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,980 11:27 16:50 38:01 ⛏ Fast Castle
26 1,796 11:09 16:25 37:55 ⛏ Fast Castle
18 1,269 9:24 22:01 37:34 ⛏ Fast Castle
17 1,202 12:48 25:24 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,520 23,362 12,280 4,400 76,562 77,220
23,455 29,538 18,265 3,735 74,993 80,819
35,630 16,716 14,990 4,060 71,396 85,202
24,730 15,606 21,825 2,910 65,071 70,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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