AoeStats
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Arena

510740543Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 17m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1072
+14
🇦🇺 Khmer · Australia
1059
+14
🇭🇰 Armenians · Hong Kong SAR China
1042
+15
🇭🇰 Danes · Hong Kong SAR China
1041
+15
🇮🇳 Armenians · India
1038
-15
🇪🇸 Spanish · Spain
1032
-16
🇧🇷 Saracens · Brazil
1006
-14
🇦🇷 Britons · Argentina
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 403 — — —
18 312 — — —
18 325 — — —
14 239 10:54 15:06 — ⛏ Fast Castle
14 239 — — —
12 218 — — —
12 216 — — —
1 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,555 2,310 250 100 6,215 6,817
1,150 370 0 0 1,520 2,073
1,000 450 0 0 1,450 1,603
1,170 105 0 0 1,275 1,861
820 205 0 0 1,025 1,641
700 225 50 0 975 1,709
550 250 50 0 850 1,307
300 50 0 0 350 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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