AoeStats
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Arena

509475563Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 49m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
741
+11
🇩🇪 Lithuanians · Germany
713
+12
🇦🇷 Byzantines · Argentina
617
+15
🇦🇷 Saxons · Argentina
646
-14
🇨🇱 Vikings · Chile
614
-13
🇹🇷 Bohemians · Türkiye
584
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,981 13:40 18:27 30:09 ⛏ Fast Castle
35 1,736 10:18 13:54 35:50 ⛏ Fast Castle
22 1,078 11:39 19:29 36:08 ⛏ Fast Castle
12 605 12:06 19:05 36:02 ⛏ Fast Castle
11 551 10:11 20:20 33:22 ⛏ Fast Castle
9 430 13:09 21:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,620 9,320 9,855 3,100 43,895 68,146
18,565 12,795 9,580 1,600 42,540 57,686
14,095 10,500 10,315 1,775 36,685 45,527
18,970 7,945 7,545 1,500 35,960 40,385
12,235 13,270 6,765 850 33,120 43,337
4,685 6,230 2,670 650 14,235 20,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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