Arena
509232227Analyzed2v2 RM
·
5d ago on Sep 26, 2026·
60m 4s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 516,302 analysed team-game players on Arena.
Pepin_Pistolin
C
Feudal Age
10:49
vs 10:56
top 45%
Castle Age
16:06
vs 16:03
btm 49%
Imperial Age
44:31
vs 32:18
btm 3%
eAPM
21
vs 27
btm 31%
First military
22:43
vs 18:52
btm 27%
▼
Slow Imperial Age at 44:31 — slower than 97% of analysed players on Arena
▼
Loom after the Feudal click (15:33) — usually safest before it
munileven
B
Feudal Age
10:04
vs 10:56
top 16%
Castle Age
16:43
vs 16:03
btm 41%
Imperial Age
44:07
vs 32:18
btm 4%
eAPM
38
vs 27
top 22%
First military
17:39
vs 18:52
top 39%
▲
Fast Feudal Age at 10:04 — faster than 84% of analysed players on Arena
▼
Slow Imperial Age at 44:07 — slower than 96% of analysed players on Arena
▲
High eAPM (38) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 16:43
MoeAlyy
D
Feudal Age
12:22
vs 10:56
btm 12%
Castle Age
22:00
vs 16:03
btm 10%
Imperial Age
39:51
vs 32:18
btm 10%
eAPM
15
vs 27
btm 12%
First military
26:51
vs 18:52
btm 13%
▼
Slow Feudal Age at 12:22 — slower than 88% of analysed players on Arena
▼
Slow Castle Age at 22:00 — slower than 90% of analysed players on Arena
▼
Slow Imperial Age at 39:51 — slower than 90% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 26:51 (Knight) — later than 87% of analysed players on Arena
King Salloum
D
Feudal Age
11:01
vs 10:56
btm 46%
Castle Age
17:54
vs 16:03
btm 29%
Imperial Age
54:54
vs 32:18
btm 0%
eAPM
11
vs 27
btm 5%
First military
16:11
vs 18:52
top 25%
▼
Slow Imperial Age at 54:54 — slower than 100% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 9s across the first 17:54