AoeStats
← Pepin_Pistolin

Arena

509232227Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 60m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
722
+19
🇩🇪 Celts · Germany
693
+20
🇪🇬 Franks · Egypt
812
-55
🇹🇷 Teutons · Türkiye
777
-39
Player eAPM Actions Feudal Castle Imperial Opening
38 2,288 10:04 16:43 44:07 ⛏ Fast Castle
21 1,260 10:49 16:06 44:31 ⛏ Fast Castle
15 893 12:22 22:00 39:51 ⛏ Fast Castle
11 650 11:01 17:54 54:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,535 23,475 11,785 2,275 57,070 67,451
24,750 12,975 14,555 2,250 54,530 77,375
22,390 10,805 14,145 4,200 51,540 59,125
21,355 21,380 5,090 1,350 49,175 55,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.