AoeStats
← Ken

African Clearing

510331583Analyzed
4v4 RM · 2h ago on Sep 30, 2026· 5m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1131
+13
🇨🇳 Spanish · China
1126
+13
🇨🇳 Japanese · China
1023
+17
🇨🇳 Franks · China
998
+18
🇹🇼 Varangians · Taiwan
1135
-18
🇦🇷 Malians · Argentina
1053
-15
🇮🇹 Teutons · Italy
1031
-14
🇦🇷 Japanese · Argentina
1020
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 228 — — —
32 164 — — —
32 163 — — —
26 135 — — —
22 113 — — —
21 106 — — —
17 89 — — —
2 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 325 50 100 775 170
250 403 0 100 753 253
250 300 0 100 650 50
250 300 0 100 650 55
K
350 50 0 0 400 227
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.