AoeStats
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Nomad

510091786Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 23m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1040
+14
🇯🇵 Spanish · Japan
1040
+14
🇪🇸 Byzantines · Spain
1031
+14
🇲🇦 Wu · Morocco
982
+17
🇹🇼 Persians · Taiwan
1016
-16
🇦🇺 Britons · Australia
1000
-15
🇨🇳 Franks · China
995
-15
🇹🇼 Varangians · Taiwan
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,055 15:03 19:30 — ⛏ Fish Boom FC
31 740 15:01 21:18 — ⚔ Fish Boom FC into Scouts
20 487 13:08 19:35 — ⛏ Fish Boom FC
19 452 14:47 18:48 — ⛏ Fish Boom FC
17 414 14:10 19:30 — ⛏ Fish Boom FC
15 349 17:34 — —
11 255 — — — ⛏ Fish Boom
11 256 14:30 23:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,275 4,520 790 1,050 11,635 11,976
5,350 4,683 605 200 10,838 11,399
4,720 3,867 925 200 9,712 10,092
4,685 3,010 525 880 9,100 9,553
4,155 3,195 1,145 200 8,695 8,308
3,950 3,073 250 100 7,373 8,310
2,100 2,125 50 100 4,375 5,377
850 1,225 50 100 2,225 2,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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