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Arena

510089864Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 13m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
983
+17
🇨🇳 Franks · China
978
+17
🇫🇷 Burmese · France
963
+18
🇹🇼 Varangians · Taiwan
938
+19
🇨🇳 Persians · China
1032
-19
🇪🇸 Khmer · Spain
1022
-18
🇲🇦 Bohemians · Morocco
1000
-18
962
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 526 11:46 — —
27 368 10:16 — —
22 305 10:21 — — ⛏ Fast Castle
21 288 12:34 — — ⛏ Fast Castle
16 215 9:40 — —
15 210 12:41 — —
8 107 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,150 1,350 200 0 4,700 5,756
3,100 1,111 200 0 4,411 5,560
2,400 1,475 0 0 3,875 4,886
1,800 1,305 50 0 3,155 4,025
1,675 1,330 50 0 3,055 3,817
2,300 675 0 0 2,975 3,500
450 150 0 0 600 719
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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