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Arena

509288307Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1115
+14
🇩🇪 Danes · Germany
1108
+24
🇵🇭 Sicilians · Philippines
1101
+15
🇦🇷 Britons · Argentina
1040
+18
🇨🇳 Malay · China
1085
-16
🇨🇳 Turks · China
1081
-16
🇨🇳 Franks · China
1078
-15
🇨🇳 Persians · China
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,931 10:42 14:23 40:21 ⛏ Fast Castle
29 1,451 11:24 17:14 33:31 ⛏ Fast Castle
26 1,283 9:15 15:36 — ⛏ Fast Castle
25 1,253 10:18 14:06 26:36 ⛏ Fast Castle
24 1,168 13:26 17:09 39:27 ⛏ Fast Castle
21 1,017 14:04 18:44 45:14 ⛏ Fast Castle
20 1,007 10:43 15:20 29:39 ⛏ Fast Castle
17 816 11:03 16:34 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,070 11,585 24,920 2,430 75,005 79,957
26,355 20,090 13,570 4,350 64,365 75,242
24,950 15,415 12,505 4,225 57,095 70,992
31,760 9,700 9,230 3,965 54,655 60,465
21,815 15,005 7,210 2,150 46,180 52,643
17,555 7,205 5,840 2,900 33,500 35,151
12,705 8,980 6,705 1,520 29,910 34,588
11,235 8,205 2,315 2,180 23,935 24,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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