AoeStats
← Ken

Pilgrims

509286655Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 5m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1101
+15
🇺🇸 Vikings · United States
1099
+15
🇺🇸 Huns · United States
1099
+15
🇦🇺 Varangians · Australia
1045
+16
🇨🇳 Franks · China
1094
-16
🇺🇸 Japanese · United States
1081
-16
🇨🇳 Armenians · China
1070
-15
🇮🇳 Saracens · India
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 252 — — — ⛏ Fish Boom
45 245 — — —
39 213 — — —
35 190 — — —
31 165 — — — ⛏ Fish Boom
22 120 — — —
19 101 — — —
6 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 875 0 100 1,525 1,084
300 900 0 100 1,300 773
200 700 0 100 1,000 529
350 475 0 100 925 210
200 495 50 100 845 426
0 675 0 100 775 288
0 525 0 100 625 252
0 150 0 0 150 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.