AoeStats
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Arena

508643098Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 46m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1096
+14
🇹🇼 Khmer · Taiwan
1052
+16
🇯🇵 Portuguese · Japan
1051
+16
🇧🇩 Huns · Bangladesh
1042
+18
🇨🇳 Varangians · China
1122
-18
🇨🇳 Italians · China
1074
-17
🇺🇸 Spanish · United States
1028
-15
🇦🇷 Bohemians · Argentina
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,043 10:02 13:55 30:41 ⛏ Fast Castle
35 1,646 10:14 15:24 30:10 ⛏ Fast Castle
33 1,541 10:57 15:03 29:13 ⛏ Fast Castle
27 1,260 11:15 14:59 29:58 ⛏ Fast Castle
23 1,063 10:50 15:30 29:25 ⛏ Fast Castle
22 1,042 12:11 16:13 29:27 ⛏ Fast Castle
22 1,041 10:29 15:53 29:29 ⛏ Fast Castle
19 881 9:38 14:20 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,265 15,745 26,245 3,830 84,085 95,804
30,370 17,660 13,870 2,350 64,250 70,937
17,075 22,195 18,745 1,120 59,135 77,215
28,020 11,775 14,215 3,100 57,110 59,591
19,460 18,120 7,705 1,785 47,070 51,507
17,045 14,890 10,855 2,245 45,035 56,904
17,765 17,475 5,875 1,600 42,715 50,853
15,605 13,810 9,540 2,635 41,590 43,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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