Arabia
508996295Analyzed2v2 RM
·
7d ago on Sep 25, 2026·
60m 8s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Magocuro
129 units ordered
Mangudai64
Knight23
Hussar20
Cavalier10
Scout Cavalry7
Spearman2
Trebuchet2
Monk1
First military 11:50 — Scout Cavalry
Crow
120 units ordered
Elite Skirmisher78
Pikeman22
Spearman17
Trebuchet2
Monk1
First military 14:45 — Spearman
GM.Matheus
188 units ordered
Elite Skirmisher78
Cavalier51
Knight33
Paladin15
Trebuchet4
Scout Cavalry3
Spearman2
Monk2
First military 11:09 — Scout Cavalry
GM.Milinhox
202 units ordered
Crossbowman69
Mangudai56
Hussar32
Light Cavalry19
Archer8
Trebuchet8
Scout Cavalry4
Mangonel3
Arbalester2
Monk1
First military 10:39 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Magocuro’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Crow’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
GM.Matheus’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
GM.Milinhox’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9