AoeStats
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Arabia

508996295Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 60m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
987
+15
🇧🇷 Mongols · Brazil
985
+15
🇨🇱 Burgundians · Chile
973
-15
🇨🇱 Mongols · Chile
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,219 8:55 21:46 41:04 ⚔ Scouts into Archers
35 2,080 10:03 22:55 45:58 ⚔ Scout Rush
21 1,246 9:48 22:57 40:53 ⚔ Scout Rush
16 976 13:35 28:48 49:49

Resources

Player Food Wood Gold Stone Spent Collected
18,925 19,167 13,950 2,985 55,027 63,243
18,580 14,953 12,030 4,520 50,083 61,634
21,125 13,083 11,480 2,240 47,928 56,131
12,000 11,105 3,645 2,900 29,650 32,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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