AoeStats
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Arabia

508352477Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 36m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
981
+14
🇧🇷 Huns · Brazil
976
+14
🇧🇷 Poles · Brazil
973
+15
🇨🇱 Magyars · Chile
956
-15
🇨🇱 Armenians · Chile
952
-15
🇨🇱 Bulgarians · Chile
917
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,470 9:50 21:34 — ⚔ Scout Rush
38 1,394 11:43 28:01 — ⚔ Scout Rush
32 1,173 10:00 20:52 — ⚔ Scout Rush
32 1,173 10:14 24:01 — ⚔ Scout Rush
30 1,117 12:24 27:05 — ⚔ M@A Rush
12 451 10:37 27:54 —

Resources

Player Food Wood Gold Stone Spent Collected
14,050 9,103 5,820 1,600 30,573 32,170
8,945 4,529 3,195 915 17,584 19,166
6,115 6,518 2,480 850 15,963 17,787
6,810 6,095 440 850 14,195 14,754
6,295 3,705 1,165 890 12,055 13,371
5,610 2,900 920 125 9,555 10,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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