AoeStats
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Arena

510772918Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 52m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
909
+6
🇩🇪 Khmer · Germany
778
+10
🇨🇳 Vietnamese · China
660
+20
🇩🇪 Aztecs · Germany
415
+23
🇨🇳 Ethiopians · China
701
-16
🇮🇩 Teutons · Indonesia
696
-16
🇨🇳 Poles · China
590
-12
🇩🇪 Saxons · Germany
510
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,189 9:49 14:09 29:13 ⛏ Fast Castle
38 2,023 15:27 39:45 51:11
23 1,225 12:06 18:04 36:03 ⛏ Fast Castle
21 1,104 11:12 20:57 34:14 ⚔ Archer Rush
16 845 11:43 20:46 33:13 ⛏ Fast Castle
16 860 10:12 18:28 32:50 ⛏ Fast Castle
10 512 14:19 24:07 33:50 ⛏ Fast Castle
9 490 11:46 26:35 41:34 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,250 34,650 20,265 7,650 83,815 102,094
30,595 21,420 20,765 2,150 74,930 87,125
29,615 16,235 13,010 2,150 61,010 77,565
17,015 15,055 12,130 1,500 45,700 50,129
15,970 11,650 7,595 3,640 38,855 45,638
17,575 8,785 6,500 2,150 35,010 43,127
15,955 6,305 9,920 1,765 33,945 38,673
17,575 10,265 4,675 100 32,615 45,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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