AoeStats
← Shields10

Four Lakes

510168573Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 40m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1070
+15
🇦🇺 Mongols · Australia
1047
-15

Win probability

Shields10's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Shields10 A
Feudal Age 8:49 vs 10:51
top 2%
Castle Age 20:19 vs 20:09
btm 48%
Imperial Age 35:00 vs 36:23
top 38%
eAPM 34 vs 32
top 44%
First military 9:28 vs 12:45
top 10%
▲ Fast Feudal Age at 8:49 — faster than 98% of analysed players on Four Lakes
▼ Loom after the Feudal click (10:04) — usually safest before it
▲ Early military at 9:28 (Demolition Raft) — earlier than 90% of analysed players on Four Lakes
▲ Town centers almost never idle — 0s across the first 20:19
arieljacominibonetti A
Feudal Age 8:52 vs 10:51
top 2%
Castle Age 19:16 vs 20:09
top 39%
Imperial Age 37:35 vs 36:23
btm 41%
eAPM 32 vs 32
top 50%
First military 10:32 vs 12:45
top 20%
▲ Fast Feudal Age at 8:52 — faster than 98% of analysed players on Four Lakes
▲ Early military at 10:32 (Scout Cavalry) — earlier than 80% of analysed players on Four Lakes
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