AoeStats
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Fortress

509347339Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 45m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
883
+15
🇨🇳 Khmer · China
851
+16
🇮🇹 Persians · Italy
843
+17
🇩🇪 Varangians · Germany
805
+18
🇹🇼 Varangians · Taiwan
1002
-22
🇵🇰 Bohemians · Pakistan
857
-17
🇹🇼 Franks · Taiwan
825
-15
🇹🇼 Franks · Taiwan
748
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,931 7:11 12:40 35:49 ⛏ Fast Castle
25 1,150 7:03 13:14 27:29 ⛏ Fast Castle
20 931 8:07 11:58 31:23 ⛏ Fast Castle
17 781 7:30 16:22 34:11 ⛏ Fast Castle
12 553 9:23 13:20 27:17 ⛏ Fast Castle
11 496 7:01 17:22 33:30 ⛏ Fast Castle
9 427 7:39 16:55 28:19 ⛏ Fast Castle
9 394 9:23 14:09 27:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,005 12,280 19,035 3,085 63,405 69,106
22,720 15,960 10,885 1,995 51,560 62,359
23,120 12,360 10,265 3,115 48,860 61,958
13,935 13,650 10,050 4,135 41,770 42,643
19,580 9,160 9,435 3,080 41,255 51,048
17,455 10,110 12,250 1,205 41,020 49,348
16,310 10,961 7,865 1,160 36,296 43,692
13,160 10,930 9,920 1,555 35,565 46,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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