AoeStats
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Black Forest

509782730Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 63m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1101
+14
🇲🇽 Chinese · Mexico
1042
+17
🇻🇳 Khitans · Vietnam
1008
+19
🇺🇸 Celts · United States
1070
-17
🇺🇸 Romans · United States
1066
-17
🇺🇸 Britons · United States
1042
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,384 11:55 19:58 32:42 ⛏ Fish Boom FC
30 1,896 11:39 17:01 — ⛏ Fast Castle
29 1,844 10:35 20:00 35:01 ⛏ Fast Castle
21 1,312 11:41 16:14 35:09 ⛏ Fast Castle
20 1,285 10:50 17:06 37:22 ⛏ Fast Castle
14 864 12:11 16:54 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,225 30,709 26,825 4,300 95,059 130,993
43,170 15,490 26,755 7,550 92,965 109,574
31,525 29,075 22,120 1,575 84,295 99,044
20,315 24,753 14,910 4,105 64,083 76,327
29,050 19,000 12,500 2,745 63,295 69,430
6,775 10,809 4,080 1,500 23,164 30,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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