AoeStats
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MegaRandom

510762536Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 77m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Varangians · South Korea
596
+11
🇨🇳 Maya · China
523
+13
🇹🇷 Koreans · Türkiye
502
-13
🇮🇪 Bohemians · Ireland
452
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 3,329 11:06 22:12 49:21 ⛏ Fish Boom FC
38 2,974 11:34 25:02 35:00 ⛏ Fish Boom FC
24 1,891 12:03 30:20 41:18 ⛏ Fish Boom FC
21 1,610 10:18 21:02 33:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,565 54,773 12,365 3,215 111,918 129,413
17,205 25,350 29,355 2,700 74,610 85,663
9,150 31,500 14,650 2,215 57,515 68,691
18,510 18,750 11,950 2,400 51,610 53,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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