AoeStats
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Black Forest

510891638Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 59m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1198
+16
🇨🇦 Khmer · Canada
1198
+16
🇺🇸 Slavs · United States
1202
-17
🇺🇸 Varangians · United States
1185
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,012 12:22 16:53 37:55 ⛏ Fast Castle
44 2,620 11:43 16:52 43:08 ⚔ Archers FC
32 1,879 10:47 23:51 37:47 ⚔ M@A Rush
21 1,249 11:52 17:28 40:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,155 30,664 22,420 3,925 94,164 100,455
29,320 21,318 20,920 3,255 74,813 104,614
29,890 18,056 17,705 2,855 68,506 83,209
27,235 21,612 11,805 2,780 63,432 73,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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