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Black Forest

510390426Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 85m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1116
+16
🇫🇷 Bulgarians · France
1105
+16
🇨🇦 Saxons · Canada
1100
+16
🇮🇹 Huns · Italy
1098
+16
🇹🇼 Persians · Taiwan
1125
-17
🇦🇷 Mongols · Argentina
1118
-16
🇺🇸 Ethiopians · United States
1110
-16
🇺🇸 Khmer · United States
1079
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 3,446 11:06 16:27 32:52 ⛏ Fast Castle
37 3,114 11:42 17:03 32:08 ⛏ Fish Boom FC
36 3,111 11:22 16:19 32:37 ⛏ Fast Castle
34 2,931 10:47 16:42 30:08 ⛏ FC into Fish Boom
28 2,424 10:44 14:58 31:25 ⛏ Fast Castle
24 2,010 12:53 21:11 31:44 ⛏ Fish Boom FC
21 1,753 11:27 16:08 32:23 ⛏ Fast Castle
17 1,412 12:57 17:52 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,745 73,166 41,900 1,450 184,261 198,097
67,995 37,680 69,085 1,925 176,685 183,068
50,500 68,150 32,890 13,185 164,725 200,452
54,195 65,767 38,930 4,400 163,292 166,614
84,210 33,375 29,930 1,575 149,090 164,612
54,775 40,367 47,780 3,300 146,222 177,142
29,505 58,031 50,300 4,850 142,686 160,187
45,745 40,345 31,275 850 118,215 141,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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