AoeStats
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Black Forest

510386780Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 19m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1086
+14
🇺🇸 Britons · United States
1045
+16
🇵🇰 Bohemians · Pakistan
1041
+16
🇬🇧 Japanese · United Kingdom
1028
+17
🇩🇪 Persians · Germany
1079
-18
🇩🇪 Italians · Germany
1057
-16
🇵🇱 Inca · Poland
1035
-15
🇩🇪 Teutons · Germany
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 579 10:14 17:02 — ⛏ Fast Castle
28 559 12:23 — — ⚔ Towers FC
24 479 14:06 — —
20 400 12:05 — —
15 297 14:15 19:26 — ⛏ Fish Boom FC
14 288 12:17 19:43 — ⚔ FC into Archers
14 288 11:26 15:20 — ⛏ Fast Castle
13 259 11:26 16:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,900 4,960 200 100 11,160 13,066
3,325 3,875 250 200 7,650 7,856
4,800 1,400 250 250 6,700 8,090
3,700 2,365 250 365 6,680 7,368
3,325 1,798 660 150 5,933 6,003
2,900 2,175 200 100 5,375 6,068
1,600 1,034 50 125 2,809 3,225
1,300 502 0 210 2,012 3,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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