AoeStats
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Baltic

510594592Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Berbers · Morocco
1554
+9
🇲🇦 Saracens · Morocco
1219
+22
🇩🇪 Dravidians · Germany
1432
-18
🇩🇪 Danes · Germany
1315
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,339 10:52 16:33 36:21 ⛏ Fast Castle
43 2,066 10:31 15:23 28:11 ⛏ Fish Boom FC into Fire Galleys
40 1,903 10:10 19:41 43:30 ⛏ Fish Boom into Galleys FC
30 1,440 11:07 21:09 36:03 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,385 24,982 14,980 3,520 56,867 63,870
17,110 17,486 10,415 3,405 48,416 50,983
15,895 22,474 5,990 3,150 47,509 51,803
19,910 15,628 10,205 1,735 47,478 57,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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