AoeStats
← bloodyknive

Black Forest

510019184Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 44m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
636
+13
🇦🇷 Italians · Argentina
624
+14
🇺🇸 Mapuche · United States
578
-14
🇨🇱 Saxons · Chile
576
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,130 16:50 20:51 25:11 ◆ FC into Fast Imp
16 715 14:24 26:58 39:24 ⛏ Fast Castle
13 574 14:32 27:19 37:17 ⛏ Fast Castle
8 339 13:01 22:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,670 6,306 8,940 0 31,916 40,265
10,505 9,262 2,565 1,015 23,347 32,482
7,125 7,628 3,920 1,525 20,198 26,000
6,870 4,320 850 900 12,940 17,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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