AoeStats
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Nomad

510140936Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 51m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1613
+8
🇨🇳 Vietnamese · China
1405
+16
🇨🇳 Huns · China
1401
+16
🇨🇳 Italians · China
1383
+17
🇨🇳 Mongols · China
1563
-19
🇨🇳 Wei · China
1534
-19
🇨🇳 Varangians · China
1295
-10
🇨🇳 Franks · China
1264
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,794 13:14 16:52 29:26 ⛏ Fish Boom FC
47 2,414 13:53 17:35 44:48 ⛏ Fast Castle
38 1,953 12:42 16:44 35:18 ⛏ Fish Boom FC
30 1,523 14:02 18:16 36:19 ⛏ Fish Boom FC
29 1,487 15:37 22:56 48:02 ⛏ Fish Boom into Fire Galleys FC
29 1,465 16:43 23:44 35:38 ⛏ Fish Boom into Fire Galleys FC
25 1,264 13:59 17:46 34:46 ⚔ Fish Boom FC into Archers
24 1,242 15:02 19:18 37:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,740 26,681 18,215 6,435 80,071 81,491
25,290 20,240 18,435 2,200 66,165 67,564
23,230 19,423 15,740 4,240 62,633 66,322
14,345 25,952 14,745 2,300 57,342 64,828
15,000 18,335 12,075 5,000 50,410 58,642
19,130 7,716 8,590 3,015 38,451 40,659
11,270 14,345 4,010 2,000 31,625 35,089
10,950 13,288 3,175 1,280 28,693 29,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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