AoeStats
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Black Forest

510130544Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 38m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1581
+6
🇨🇳 Lithuanians · China
1407
+12
🇨🇳 Dravidians · China
1403
+12
🇨🇳 Chinese · China
1383
+13
🇯🇵 Saxons · Japan
1353
-12
🇨🇳 Jurchens · China
1332
-11
🇭🇰 Mongols · Hong Kong SAR China
1306
-10
🇭🇰 Khmer · Hong Kong SAR China
1299
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 2,243 10:41 16:14 29:12 ⛏ Fish Boom FC
41 1,564 11:35 15:37 31:14 ⛏ Fish Boom FC
31 1,189 10:07 19:36 23:39 ⛏ Fish Boom FC into Fast Imp
30 1,129 9:50 25:06 — ⚔ M@A into Fish Boom FC
29 1,115 10:29 16:34 31:04 ⛏ Fish Boom FC
24 906 11:50 15:46 29:03 ⛏ Fish Boom FC
23 875 10:41 27:50 — ⚔ Archer Rush
20 783 11:50 14:46 28:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,205 14,980 11,015 2,900 51,100 65,365
15,205 18,820 8,040 2,150 44,215 53,892
18,420 15,346 8,755 1,670 44,191 50,983
15,965 17,399 9,735 880 43,979 49,330
15,500 17,239 6,525 1,020 40,284 48,281
13,195 17,120 6,470 1,500 38,285 45,600
7,600 7,954 1,075 1,620 18,249 21,356
7,025 5,828 835 405 14,093 20,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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