AoeStats
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Oasis

510104060Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 21m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1378
+14
🇺🇸 Ethiopians · United States
1354
+15
🇨🇳 Varangians · China
1346
+16
🇳🇱 Portuguese · Netherlands
1315
+17
🇨🇳 Maya · China
1433
-18
🇨🇳 Ethiopians · China
1401
-18
🇨🇳 Magyars · China
1273
-13
🇨🇳 Portuguese · China
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,271 8:52 21:22 — ⚔ Archer Rush
56 1,227 9:19 — — ⚔ Skirms into Archers
40 875 9:23 19:23 — ⚔ Archer Rush
39 849 9:38 13:25 — ⛏ Fast Castle
34 738 9:55 19:22 — ⚔ Archers into Skirms
29 642 10:01 — — ⚔ Scout Rush
25 546 9:45 20:41 — ⚔ Scout Rush
21 453 13:32 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,020 3,644 2,005 0 10,669 11,974
4,550 3,915 1,480 200 10,145 10,185
3,530 2,683 1,110 155 7,478 7,360
3,995 2,505 350 0 6,850 8,154
2,675 2,655 595 0 5,925 5,961
3,270 1,805 725 0 5,800 5,925
3,200 2,260 50 0 5,510 6,749
3,090 1,650 250 0 4,990 7,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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