AoeStats
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MegaRandom

510058731Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 48m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1291
+17
🇮🇱 Vikings · Israel
1280
+17
🇵🇭 Varangians · Philippines
1246
+19
🇵🇭 Vietnamese · Philippines
1243
+19
🇨🇳 Italians · China
1417
-23
🇨🇳 Mongols · China
1299
-18
1265
-16
🇨🇳 Bohemians · China
1240
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,032 12:36 16:59 36:16 ⛏ Fast Castle
40 1,967 10:03 19:17 35:30 ⚔ Scout Rush
34 1,642 9:52 24:18 38:21 ⚔ Archer Rush
32 1,564 10:09 20:14 39:31 ⚔ Scout Rush
30 1,476 11:12 26:17 — ⚔ Scout Rush
23 1,116 11:21 16:00 44:01 ⛏ Fast Castle
22 1,081 13:18 22:01 — ⚔ Skirmisher Rush
19 902 11:43 16:48 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,635 18,055 17,210 2,730 67,630 70,183
27,520 11,785 20,170 895 60,370 64,667
20,350 19,980 11,270 2,900 54,500 64,854
19,505 8,985 10,295 4,650 43,435 51,359
11,550 11,155 8,285 2,150 33,140 36,620
6,820 8,643 3,535 1,150 20,148 22,448
10,505 6,498 570 325 17,898 19,237
7,225 6,749 2,175 1,075 17,224 18,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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