AoeStats
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Nomad

510055992Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1522
+8
🇧🇪 Mongols · Belgium
1497
+8
🇪🇸 Sicilians · Spain
1405
+12
🇹🇼 Saxons · Taiwan
1393
+12
🇨🇳 Italians · China
1431
-14
🇨🇳 Spanish · China
1309
-10
🇨🇳 Byzantines · China
1273
-8
🇨🇳 Malay · China
1248
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 2,436 15:59 21:05 40:06 ⛏ Fish Boom FC
35 1,574 13:45 18:09 — ⛏ Fish Boom FC
33 1,488 12:35 19:48 32:21 ⛏ Fish Boom FC
33 1,491 18:35 22:59 40:59 ⛏ Fish Boom FC
32 1,430 13:28 17:14 34:48 ⛏ Fish Boom FC
28 1,279 13:36 18:10 35:59 ⛏ Fish Boom FC
28 1,274 17:46 22:31 — ⛏ Fish Boom FC
24 1,099 15:28 25:48 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,630 22,264 8,060 4,225 53,179 63,422
13,450 15,586 11,680 5,875 46,591 48,979
19,075 13,860 10,155 2,105 45,195 47,584
15,920 10,143 8,295 3,275 37,633 39,284
15,330 11,316 7,975 2,475 37,096 39,015
15,905 9,660 7,125 3,880 36,570 38,497
7,025 9,975 3,670 950 21,620 24,656
6,150 5,090 1,670 1,175 14,085 15,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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