AoeStats
← Lord Indranov

Arena

510498514Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 94m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
826
+11
🇹🇼 Italians · Taiwan
799
+12
🇨🇳 Saracens · China
773
+13
🇹🇼 Britons · Taiwan
713
+16
🇮🇩 Danes · Indonesia
790
-16
🇨🇱 Teutons · Chile
714
-13
🇲🇽 Spanish · Mexico
706
-13
🇮🇩 Aztecs · Indonesia
627
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 2,865 10:41 15:21 32:17 ⛏ Fast Castle
27 2,565 9:23 14:38 28:53 ⛏ Fast Castle
23 2,168 12:58 19:33 35:21 ⛏ Fast Castle
18 1,743 11:20 16:12 32:46 ⛏ Fast Castle
16 1,547 9:09 19:52 — ⛏ Fast Castle
15 1,403 13:59 24:35 39:07 ⚔ FC into Scouts
10 953 9:14 19:53 36:21 ⛏ Fast Castle
7 694 13:50 20:08 35:00 ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,340 63,645 33,215 3,630 126,830 136,235
53,095 36,005 22,640 9,555 121,295 145,212
38,985 26,025 23,875 4,500 93,385 111,716
29,135 19,055 15,310 3,965 67,465 74,720
20,705 21,815 14,405 1,200 58,125 70,893
25,315 12,785 9,325 4,500 51,925 59,618
5,900 7,935 2,960 2,700 19,495 20,449
5,530 3,725 690 885 10,830 12,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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