AoeStats
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Arena

510140813Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 47m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Cumans · Austria
715
+7
🇦🇹 Spanish · Austria
592
+10
🇦🇹 Sicilians · Austria
590
+11
🇸🇪 Varangians · Sweden
517
-10
🇫🇷 Wu · France
456
-9
🇸🇪 Byzantines · Sweden
436
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 1,355 11:53 26:57 — ⚔ Archer Rush
19 917 13:36 23:09 42:16 ⚔ Drush FC
13 615 13:48 19:52 — ⛏ Fast Castle
11 504 11:01 24:06 30:11 ⛏ Fast Castle
5 218 14:18 25:31 37:03
4 187 14:07 27:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,335 11,009 8,295 2,300 38,939 43,326
13,005 9,050 5,700 2,375 30,130 31,233
7,050 12,960 7,130 0 27,140 38,280
8,475 5,070 2,930 925 17,400 22,107
4,435 2,340 365 250 7,390 8,646
2,600 1,869 200 0 4,669 6,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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