AoeStats
← GAX | lee17-han

African Clearing

510444840Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 71m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1642
+11
🇦🇷 Italians · Argentina
1544
+15
🇨🇱 Mapuche · Chile
1479
+17
🇦🇷 Wu · Argentina
1449
+19
🇧🇷 Danes · Brazil
1544
-17
🇲🇽 Berbers · Mexico
1507
-15
🇧🇷 Ethiopians · Brazil
1504
-15
🇧🇷 Japanese · Brazil
1495
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 5,831 12:29 16:11 31:45 ⛏ Fast Castle
53 3,773 11:54 26:31 38:19 ⚔ Towers into Skirms into Archers
47 3,359 13:06 17:02 35:35 ⛏ Fast Castle
43 3,085 14:00 17:22 70:40 ⛏ Fast Castle
40 2,842 13:41 17:45 44:03 ⚔ Drush FC
38 2,732 10:28 23:03 48:56 ⚔ Skirmisher Rush
35 2,510 14:23 18:33 35:12 ⛏ Fish Boom FC
31 2,181 14:00 19:05 67:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,535 26,500 31,015 4,400 124,450 144,354
39,420 37,378 21,490 3,840 102,128 115,577
36,865 32,549 22,860 3,060 95,334 100,620
38,350 33,301 14,650 3,650 89,951 96,852
34,465 33,631 15,365 4,680 88,141 93,773
31,540 32,625 5,705 2,260 72,130 75,454
27,540 24,299 5,575 3,275 60,689 62,152
13,500 17,189 2,305 1,925 34,919 35,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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