AoeStats
← PatriotTURK

Yucatan

510382959Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 62m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
935
+14
🇹🇷 Danes · Türkiye
915
+15
🇨🇳 Khmer · China
894
+15
🇹🇷 Spanish · Türkiye
1000
-62
🇹🇷 Britons · Türkiye
826
-32
🇹🇷 Teutons · Türkiye
826
-32
Player eAPM Actions Feudal Castle Imperial Opening
25 1,537 12:08 18:24 37:36 ⛏ Fast Castle
24 1,484 10:39 16:06 32:27 ⛏ Fast Castle
23 1,438 10:12 21:01 38:00
18 1,121 11:32 26:55 50:33 ⚔ Archer Rush
16 1,009 12:29 22:44 42:15 ⚔ Archer Rush
11 703 10:32 18:48 38:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,825 22,472 11,945 3,305 60,547 77,832
29,650 17,408 8,830 2,250 58,138 80,686
19,995 17,835 8,570 5,850 52,250 60,091
26,630 10,225 8,205 3,565 48,625 77,173
21,080 11,555 9,240 4,265 46,140 60,948
14,835 15,670 8,645 2,525 41,675 51,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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