AoeStats
← PatriotTURK

Nomad

510352084Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 47m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
899
+14
🇨🇳 Franks · China
784
+18
🇫🇷 Teutons · France
871
-17
🇺🇸 Koreans · United States
835
-16
🇧🇷 Persians · Brazil
824
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,321 14:46 26:26 40:24 ⚔ Fish Boom into M@A into Scouts
21 1,006 15:22 27:35 45:22 ⛏ Fish Boom
20 982 15:26 23:25 35:44 ⛏ Fish Boom FC
15 710 14:22 19:27 35:21 ⛏ Fish Boom FC
13 645 16:07 28:03 — ⚔ Fish Boom into Scouts
10 479 17:28 — — ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
23,750 13,110 9,945 3,315 50,120 56,912
11,045 10,205 4,790 1,910 27,950 34,313
13,390 6,320 6,930 950 27,590 30,833
10,585 8,025 4,195 1,785 24,590 28,706
7,515 6,276 1,045 2,155 16,991 18,045
3,320 5,044 670 1,670 10,704 12,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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