AoeStats
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Fortress

510139181Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 40m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1113
+11
🇪🇸 Celts · Spain
1090
+11
🇱🇹 Bulgarians · Lithuania
1081
+12
🇩🇪 Khmer · Germany
1022
+14
🇹🇷 Goths · Türkiye
1088
-15
🇬🇧 Teutons · United Kingdom
1001
-13
🇩🇪 Turks · Germany
951
-11
🇹🇷 Danes · Türkiye
908
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,412 8:42 16:18 33:57 ⛏ Fast Castle
30 1,212 9:14 14:03 31:41 ⛏ Fast Castle
24 983 6:59 11:26 29:55 ⛏ Fast Castle
23 918 6:15 13:56 30:35 ⛏ Fast Castle
23 918 9:18 14:16 28:15 ⛏ Fast Castle
19 765 5:52 15:01 30:46 ⛏ Fast Castle
18 739 8:55 14:37 27:49 ⛏ Fast Castle
14 564 9:58 16:20 34:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,075 16,695 12,130 2,650 51,550 68,867
26,405 9,450 9,515 950 46,320 61,571
11,775 18,805 8,240 1,935 40,755 43,964
17,980 9,870 4,510 1,500 33,860 37,514
18,655 6,205 5,815 1,675 32,350 37,277
13,125 7,750 5,565 990 27,430 33,140
11,120 6,560 2,560 2,955 23,195 27,744
9,210 6,975 4,345 855 21,385 24,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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